![]() Aiming is more responsive, weapons have a satisfying heft to them, and Joel is a bit easier to maneuver. The gameplay improvements, although subtle, are also done in service of the story. All those complicated feelings The Last of Us left me with nine years ago came back stronger when I wrapped up Part I. It's a testament to Naughty Dog's superb storytelling and fantastic characters that-despite knowing full well what Joel's actions entailed-I wanted to protect Ellie at all costs. What's more interesting is that, despite knowing how things would eventually shake out, I rarely questioned Joel's motives throughout the game, even in those final moments. ![]() Even if you didn't like the direction the narrative took in Part II, it makes the final moments of The Last of Us Part I tougher to swallow. Joel's actions are harder to stomach knowing their eventual consequences, and Ellie's bloody quest for revenge in the sequel makes her character arc in Part I all the more tragic. What does recontextualize the characters is the existence of The Last of Us Part II. The writing and acting remain as strong as ever, and although none of the changes recontextualize characters or events, delicate retouches give them greater gravitas. But the intricacies in the way characters are now depicted mean that, for newcomers in particular, the nuances are more immediately perceptible. Admittedly, these are also details that I've internalized through my multiple playthroughs, years of thinking about the game, and hours of consuming analysis of it. These details may not alter the way you think about these characters, but they certainly add more depth to them. I can feel the repressed pain in Joel, sense the pervasive hope in Marlene, and glimpse fleeting moments of innocence in Ellie. The overhauled lighting, sharp new textures, and smoother animations make The Last of Us a prettier game, but it's the details in the faces and characters that make it a more meaningful one. The most obvious way The Last of Us Part I does this is with its visuals. Slight though many of them may be, all its enhancements serve the story, and the story is just as good as it was nine years ago. It's an unrelenting tour de force that strategically leverages the power of the PlayStation 5 to push its story and themes a little further. On paper, if you've played The Last of Us and remember it well, there's little reason to return to it on PS5.īut The Last of Us Part I is more than the sum of its parts. The story is identical, the level design is exactly the same, and the gameplay-apart from some quality-of-life improvements-is unchanged. ![]() There's an argument to be made that The Last of Us Part I is too similar to the PS3 and PS4 versions to be considered a remake, and part of me agrees with that sentiment. Now Playing: The Last of Us Part I Video Review By clicking 'enter', you agree to GameSpot's
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